Ringling College of Art and Design, Sarasota, Florida - May 2009

Bachelor of Fine Arts Degree in Computer Animation

Minor in Digital Film

Work Experience

World Artist, Carbine Studios; Aliso Viejo, CA – October 2012 - March 2016

- Sculpted, painted, and propped entire zones and PvP maps for new AAA MMO Wildstar using our proprietary engine

- Worked closely with content designers to support their gameplay goals

- Supported live game with bugfixes while also creating post-launch content


Environment Artist, 38 Studios; Providence, RI – July 2011 – May 2012

- Modeled props and architecture assets for a AAA MMO title in the Kingdoms of Amalur universe

- Responsible for sculpting terrain and propping full areas in Unreal

- Created visually compelling levels that comply with playspace standards


Adjunct Professor, Chapman University, Spring Semesters (seasonal)

- Created Motion Design Curriculum tailored to senior-level graphic design students; class size ~25

- Taught After Effects fundamentals

- Acted as client/art director for student projects


3D Artist / Producer, Horsepower Ads, Sarasota, FL – Summer 2009 – present

- Created characters and from concept to completion for national commercials

- Acted as a TD to problem solve any animation needs

- Composited commercial spots in After Effects


Software Skills

Autodesk Maya                                UDK (Unreal Development Kit)

Adobe Photoshop                             SpeedTree

Adobe After Effects                           Corel Painter X

Adobe Premiere                                3DSMax experience

Adobe Soundbooth                          ZBrush experience

Pixar Renderman for Maya              XSI experience

Apple Shake                                     C++ and Java experience

Microsoft Office Suite                      Avid Media Center